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Mnementh said:
Cerebralbore101 said:
Hint for #1. Three Swords. One for the God of Life, one for the God of Machines, one for a hero.

Uhm, Xenoblade Chronicles?

Yep, #1 is Xenoblade Chronicles. 

While I admit that, many games on my list, like Mass Effect 2, and Breath of the Wild are easier to get into with almost zero flaws, Xenoblade Chronicles takes #1 for being my personal favorite. I love JRPGs, and the very best JRPGs have vast open worlds to explore at your leisure. Final Fantasy 6 and 7 both reach a point where you are free to fly around in the airship (or whatever you are traveling in) and look for hidden secrets. Etrian Odyssey games have maze-like dungeons that are brimming with interesting things to find. Xenoblade Chronicles set a new standard for exploration in JRPGs. Yes, there's still story based progression, locking you out of areas. But Xenoblade has these large open, fully explorable areas like Bionis' Leg.

Most JRPGs use some sort of turn based combat system, or have a decent, but flawed real time combat system. The real time combat systems, in JRPGs, often fail to take into account enemy positioning, or sneak attacks. They also lack a good combo system. Xenoblade's combat system handles all of this with ease. Certain attacks deal more damage, or issue different effects based on where you are standing in relation to your enemy. Sneak attacks are a very real thing in Xenoblade and can often be used to outright kill an enemy within seconds of entering combat. The Break, Topple, Daze combo system of Xenoblade, combined with chain attacks from the party gauge, really make combat dynamic and exciting. Some moves break an enemy's stance, and then you get a timer. If you can use a move with the topple effect before the timer runs out you get another timer, and knock the enemy over. If you can use a final daze move before the topple timer runs out you stun the enemy for a long time. There's also a system that let's you predict and counter enemy attacks called foresight. Xenoblade only has seven playable characters, but each one has multiple skill trees that you can reset at a moments notice. Combine that with the ability to change  equipment and you have thirty or more playstyles built into just seven characters.

The story of Xenoblade Chronicles is excellent and even one that I know non-anime fans would be able to get into. The plottwists in this game are somewhat predictable, but still great. All the characters are compelling with their own story arcs, and personal epiphanies. Riki is a personal favorite of mine. He's just a middle aged guy, saddled with great debt, and a ton of kids. But the fact that he's a cuddly little Nopon makes the player look at him differently. For most of the game you might be tricked into thinking he's just an adolescent fun loving kid that is tagging along with Shulk on an adventure. Nope. He's an grown man with an adult life. He's cowardly and lazy to boot. Oh and did I mention that he makes the ultimate tank? Just imagine a round ball of fluff, suited up in impenetrable spherical armor, taunting giant foes.