mrstickball said:
Ah. Thats the crux of the JRPG curse. Turn based "traditional" JRPGs tend to do better due to the simplistic menu-based concept, and it seems that J-Gamers prefer that. Innovative (battle wise) titles like Eternal Sonata, Rogue Galaxy, Odin Sphere, and others langush in sales, while the "big ones" are almost always stale, and lack innovation...Yet do much better. Kingdom Hearts is the last big JRPG I've seen that's broke the mold, and done well in it's native country. It seems that the west is far more favorable to said action JRPGs, and ones that wander away from the typical formula...It seems like the US got tired of Dragon Quest/Warrior after it moved from NES to SNES and further...While FF still maintains some sort of decent sales in the US at times. |
Rogue Galaxy was not innovative in anyway. American gamers tend to hate turn-based battle systems since a lot of the time, they are very tedious and repetitive. There are exceptions though i.e. Lost Odyssey
Real time battle systems can also be repetitive i.e. Kingdom Under Fire Circle of Doom