By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
sc94597 said:

In the last few chapters most bosses start hitting pretty hard after you get their health down. The easiest way to beat them is to get elemental orbs on them through combos and chain attacking once their health is down to the point where they go berserk. You should be able to overkill the boss at that point. 

It is possible to kill them without doing this, but you bettwr focus on have a buffed up healer and reliable tank. It will take longer too. 

Chain attacks are as much a defensive measure as they are an offensive one, but you have to use them properly. It takes a while to get a hang of it, but once you do it makes battles almost too easy.

They just don't feel like a worthwhile payoff to me; I'd rather just prolong the battle another few minutes than run the risk of getting one hit OK'd by some bullshit attack the enemy pulls out of its arse at the last minute and having no revives. Losing your whole party gauge just feels like far to steep a price. It should deplete one segment, like a revive, I reckon.

It's all about timing and planning.  Like sc said, it only depleting 1 segment would make chain attacks ridiculouslu OP.  The way I approach it is to execute a series of blade combos to accumulate 4 or 5 orbs and then chain attack when ready, when the boss was under half health usually.  A combo that breaks 4 or 5 orbs will kill many bosses once under half health.  Also, I think 5 orbs is the point where you can max out the chain attack gauge which let's you launch a big attack on top of everything else.