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curl-6 said:

They just don't feel like a worthwhile payoff to me; I'd rather just prolong the battle another few minutes than run the risk of getting one hit OK'd by some bullshit attack the enemy pulls out of its arse at the last minute and having no revives. Losing your whole party gauge just feels like far to steep a price. It should deplete one segment, like a revive, I reckon.

Well yeah, you shouldn't often be doing a chain attack unless it is going to kill the boss or you filled your party gauge pretty early and expect to get another full gauge later to finish the boss off. Chain attacks would be too overpowered if it only depleted one segment. They are already pretty overpowered, especially after a certain story event which makes them pretty easy to do effectively. 

Personally I rarely allowed my party members to die, because this often lead to aggro being transferred from my tank to the more squishy members of the party, which usually meant losing the party anyway (you can only revive so many times.)