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Creating the Switch was no easy task. In previous interviews, Nintendo has brought up how the word “balance” was key during development. This was something that was mentioned again in an interview with Toyo Keizai.

General Switch producer Yoshiaki Koizumi noted how game developers tend to be interested memory and a quality GPU for higher specs. As a developer himself, Koizumi can understand this. However, there was also the need to make the machine light, small, and stylish while giving consideration to the battery as well. On top of everything else, Nintendo only had a set amount of time and resources to produce the new console. So ultimately, balancing all of these different aspects was the most difficult part in developing Switch.

Nintendo’s Shinya Takahashi added that in order to achieve that balance, the hardware and software teams were more closely connected with development than ever before. The goal was to have a console in which something like Zelda: Breath of the Wild would be fun to play on.

http://nintendoeverything.com/nintendo-on-the-struggle-of-balancing-various-aspects-during-switchs-development-prototypes/