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Cerebralbore101 said:
bigtakilla said:

If you want rare items, you spend a couple of tickets and get it. Also, even if you decide to actually get a rare ten by collection, they appear in certain areas. It never takes too long, I feel you are exaggerating a bit.

In X you can join the division that ups rare drops, plus create augments to up rare item drops

Having different team members with different specialties insures all team members have meaning. Otherwise honestly why have more than the max party amount. Having a ton of different skills per class and being able to equip Skells however you want ensures ample amount of diversity. You also want to build affinity with all party members as they teach you specific arts based on their class.

With all the different ways to augment and build your characters and skells, and the sheer number of arts per class I'd say X offers the same if not more variety.

So needless to say, disagree greatly.

Sorry, I don't understand exactly how the ticket farming system in X works, and I can't find much information on it. I pretty much skipped the online portion of X when I played it. That was probably a huge mistake in hindsight. I know you fight a global nemesis and break it's limbs for tickets, and you can use those tickets to buy rare items. But how often do global nemesis' appear? How often can you fight them per day? 

Xenoblade 2 also has treasure sensor too (the items that up rare drops) though. 

Now that you've said all that, I don't disagree with you about Xenoblade X having as much or more variety. I really need to go back to that game, and replay it in order to make up my mind. A deep side by side analysis of both games' systems would need to be done. We'd be pitting the ability to place augments vs the equipment slots that you can fill your blades with. Then we'd be pitting class skills with the passive skills that every blade has. IMO Skell combat is the same as regular combat, but just on a bigger scale. Once I'm done with my first playthough of XC2 I'll go back to X, and job my memory of how complicated that game's combat and systems really were. Then I'll try to do a more thorough analysis of the two games side by side. I'll post it here. 

Yeah, skipping major functions of the game definitely impact things.