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bigtakilla said:
Cerebralbore101 said:

Diving and Farm Points have replaced gathering random items that spawn on the map. In X if you wanted an ultra rare plant drop you had to run around the map for hours praying you'd get it. In 2 you just have to load up a bunch of Botany blades, and watch as a single farm point gives you 30 random plant items at once. 

The combo system in 2 rewards creating element orbs, and breaking them. This leads to long epic combos, is challenging to setup, and rewarding to pull off. You can have bosses or normal creatures drop over 3 times their normal loot this way. 

Having multiple towns instead of having just one town made talking to people less of a chore. Wandering around New LA trying to find someone you haven't talked to yet, or trying to find someone with something new to say was a chore. 2 has it so that these people have a star above their heads, and the smaller towns make it much easier to find the stragglers endgame. 

Being able to equip two luck modifying accessories, and then two luck modifying blades makes opening rare blades very easy. Especially when you combine it with farming a boss for Rare/Legendary Blades. With 2 the designers introduced all these different elements to give skilled players a chance to get past the grind. In X finding new teammembers was often confusing and down to sheer luck. If you only did X, Y, and Z, new teammate A would show up, in random place B. 

Being able to equip different blades to different drivers, and having different movesets with different drivers really diversified the strategies and teambuilding you can take in the game. For example: Rex has completely different moves using a Shield Hammer, than Nia. In X everybody just used the same movesets per weapon. 

I mean don't get me wrong here, I liked X. It had bigger worlds, and let the player choose their class at the start of the game. But Xenoblade 2 takes out a lot of the grindy elements, introduces interesting combat mechanics, and gives you more options for teambuilding. 

If you want rare items, you spend a couple of tickets and get it. Also, even if you decide to actually get a rare ten by collection, they appear in certain areas. It never takes too long, I feel you are exaggerating a bit.

In X you can join the division that ups rare drops, plus create augments to up rare item drops

Having different team members with different specialties insures all team members have meaning. Otherwise honestly why have more than the max party amount. Having a ton of different skills per class and being able to equip Skells however you want ensures ample amount of diversity. You also want to build affinity with all party members as they teach you specific arts based on their class.

With all the different ways to augment and build your characters and skells, and the sheer number of arts per class I'd say X offers the same if not more variety.

So needless to say, disagree greatly.

Sorry, I don't understand exactly how the ticket farming system in X works, and I can't find much information on it. I pretty much skipped the online portion of X when I played it. That was probably a huge mistake in hindsight. I know you fight a global nemesis and break it's limbs for tickets, and you can use those tickets to buy rare items. But how often do global nemesis' appear? How often can you fight them per day? 

Xenoblade 2 also has treasure sensor too (the items that up rare drops) though. 

Now that you've said all that, I don't disagree with you about Xenoblade X having as much or more variety. I really need to go back to that game, and replay it in order to make up my mind. A deep side by side analysis of both games' systems would need to be done. We'd be pitting the ability to place augments vs the equipment slots that you can fill your blades with. Then we'd be pitting class skills with the passive skills that every blade has. IMO Skell combat is the same as regular combat, but just on a bigger scale. Once I'm done with my first playthough of XC2 I'll go back to X, and job my memory of how complicated that game's combat and systems really were. Then I'll try to do a more thorough analysis of the two games side by side. I'll post it here.