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9.   The Legend of Zelda Breath of the Wild

After Ocarina of Time came out Zelda really stopped moving forward. The series turned into a tradition, instead of a series that grows with time. To make matters worse every Zelda after Ocarina did everything worse than Ocarina. There were almost always less dungeons, less things to discover, and less new unique ideas. After nearly 20 years BotW finally changed all that. Eiji Aonuma rebuilt the series from the ground up, while keeping the spirit of the original games. BotW gets rid of what I'd like to call "video game logic". In other games why can't you drop a boulder on someone? Why can't you light a field on fire? Why can't you kill a monster with Cuccoos? Videogames are riddled with things that should work, but don't, and things that work, but shouldn't. This breaks immersion, but with BotW many of these instances have been removed. Once you play the game on hard mode you start to get forced to get creative with ways to kill enemies. This opens your eyes to the possibilities, and make you truly realize how much freedom and creativity you have in the game. The world of BotW is bigger than Skyrim, yet there's always something to do around every corner. You can't walk for more than a few minutes in any given area without finding something like a Korok, Enemy Camp, Treasure Chest, etc. The addition of Climbing and Gliding gives you the ability to go anywhere you want at any time. Going from that sort of freedom to games like Horizon, where you can't only climb certain areas, and have to hoof it down a mountain is just flat out jarring. How many times have you played a videogame thinking "I have to get down there, without dying"? Or "I have to figure out a way up there"? Chances are you spend a good ten to twenty minutes wasting time, just to reach your goal. Finally, the weapons, and potions are really meaningful. Nintendo could have made it so that all weapons are permanent, but that would just lead to easily killing all enemies with your +120 attack ultra rare Lynel drop. Instead weapons degrade over time forcing you to use potions to help fight enemies. The Witcher 3 has a potion system, but it's far too weak and useless, so nobody uses it. On the flip side Elder Scrolls titles have potion systems that borderline break the game. Nintendo perfected potions in this game. They aren't too OP, but aren't useless either. Anyway this is the best Zelda title in nearly 20 years, and the best open world game ever made.