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Chazore said:
DonFerrari said:

So it is or isn't a computational resources hog?

It hasn't hogged that much from my system before 1.0 landed. I was playing at 80+ fps on high settings, with only textures and AA set to ultra.

I've yet to test the game now that I've downloaded 1.0 and Nvidia's game ready driver for the game. I'll probably test it either later on tonight or tomorrow after work. 

Understood from your experience the game is this heavy because of the complexity or bad optmization of the code?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."