Intrinsic said:
Foe someone that seems as knowledgeable as you do I find myself sometimes totally disagreeing with you...... then again guess we can't always agree with everyone. but to the points i disagree with....
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The tailoring of the code also help the GPU power difference to get a little smaller as well.
VAMatt said:
Well, we'd have something closer to PC gaming. But, instead of infinite hardware configurations, there may be 2-4 that a developer needs to worry about. That doesn't seem like too big of a deal. All XB and PS games are currently dealing with 2 configurations, what's one more? |
It is a bad way to approach the PC gaming this way. Because as I said, we will never really see the devs pushing that HW or getting the ins and outs of it, because they'll be always giving attention to either pushing the most powerful HW or making a decent version for all platforms, etc. They no longer will take the time to master the platform. But I guess we may be headed over there anyway.
AsGryffynn said:
A Ryzen is rather expensive now, and a lot of people don't notice these differences now. Why would they then?
But to what end? Graphically, they are as high as you can get without jumping a really far. This is what I am referring to. Each gen, a console has sold on the idea that something changed. Either DVDs, online multiplayer or PC functions and resolution. The next generation is either a long way off, will need a gimmick to work, be entirely portable, or limit itself to negligible graphical improvements. Since when do devs bother creating a powerful AI or using all of the processors' power? They didn't do with the XBO except for a few games, then they stopped doing it altogether once the XBX was announced, which is my whole point. They will attempt nothing and instead cut corners to sell a profitable product instead. |
If you see the things CGI have been showing for next gen sneak peeks you would change your mind that we are already at the peak of what we can evolve graphically.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."