By using this site, you agree to our Privacy Policy and our Terms of Use. Close
caffeinade said:


If Xbox One x and Playstation 4 Pro are lemons, the Switch is a potato.

They aren't lemons.
They are exactly what we expected at the time of their hardware release.

Well, those who knew and understood hardware and basic economics anyway.

DonFerrari said:

If PS5 isn't much more powerful, the right price and longer presence in the market can help MS keep a foothold.

Playstation 5 might not drop until 2020.
Microsoft will be getting all the favorable comparisons in Digital Foundry and so on until that time, so that have that advantage at least... And they really do need every advantage they can get to remain relevant.

Either way, Sony has locked this console generation down... And deservedly so, they had the right product for the right price that resonated with consumers.

EricHiggin said:

CPU limitations most likely. Even with Phil pointing out how balanced the console was supposed to be, the GPU is much more impressive in terms of performance than the CPU.

People really need to stop hanging by every single word that Phil and Cerny say, they have an obligation to embellish things a little to make their platforms seem the best that they can.

Rather, impartial outlets are better sources of information.

EricHiggin said:

The problem XB may have later on, is if they use a decent CPU that hits 60 fps consistently for XB2, what is going to happen if those same games can't hit 60 fps on the base XB1X in 4 years? We've already seen this with PUBG.

To be fair, PUBG is a terribly optimized game and an extremely CPU heavy game, more than it needs to be.

EricHiggin said:
I can't help but wonder, if Scorpio ended up being 4.5TF to 5TF, would it have sold any better? I really think it would have at launch and overall. The gap between 1.4TF and 4.5TF would still be a larger leap than 1.8TF to 4.2TF. With first party games like Forza 7 hitting 4k/60 with plenty left over in the tank apparently, a 4.5TF-5TF console could more than likely handle that same Forza 7 4k/60, just almost maxed out.

I doubt it would have sold better.
One of the marketing angles used was that it was the most powerful console ever, being near to the Playstation 4 Pro wouldn't be doing them many favors.

With that... Do people actually give a shit about flops other than it's use as a metric to be used in debates? Because I would argue the majority of people do not have an understanding of how it relates to graphics or performance in a game.

Random_Matt said:
6TF is such a waste with a shit CPU.
At the end of the day, it's still mostly a sub 30FPS box.
$500, what a rip off.
My opinion of course.

6 Teraflops isn't actually that powerful, it's mid-range levels.
Nor is flops everything.

Ganoncrotch said:

If that graphical power was coupled with a CPU half way capable of utilizing it, would blow the X out of the water in games like Assassins creed where you have cpu hungry scenes killing the X, stick a Ryzen 1600 in place of the Jaguar and you have a next generational Console instantly.

I think one of the great things about partnering these consoles up with such a terrible CPU is that developers are forced to get a little more creative in how they utilize their extremely limited CPU but plentiful GPU resources (by comparison)...
Doom and Wolfenstein for instance is using GPU accelerated Particles with shadowing and lighting which looks really amazing.

Regardless... The Xbox One and Xbox One X is still limited by the slowest CPU in the consoles which happens to be the base Playstation 4. (Ignoring the Switch of course.)
So multiplats like Assassins Creed do have to be built with that CPU in mind either way... And there is a big difference between the Playstation 4's 1.6Ghz Jaguar the Xbox One X's 2.3Ghz Jaguar, even outside of the 700mhz (43%) higher CPU clocks.

AsGryffynn said:

At 6TF, Microsoft basically cornered the competitors before the next generation even started in the first place. Jumping much higher after this yields negligible benefits to performance, and the cost will skyrocket afterwards.


There is more to performance and graphics than flops.

There are massive gains to be had, the Xbox One X's GPU is only mid-range relative to what is on the market today, mid-range parts in several years time will be significantly more capable.

Oneeee-Chan!!! said:

What about the difference between 1.8 tflops and 1.3 tfrops ?

What about them?

Snoopy said:
The difference between xbox one x games and ps4 games are huge and nothing can be said to say other wise. Assassins creed looks awesome and it isn't just the resolution, but the textures too. Resolution isn't all there is to it regarding graphics.

...But still falls short of Microsoft's advertised claims of a true 4k experience. - And thus falls extremely short of what the PC can do.
At-least my PC can actually output 1440P, the Xbox One X is essentially a glorified 1080P console for me at the moment.

And in-fact, the majority of the Xbox One X's game library are 1080P and below games anyway, with a chunk still being 720P even if you do have a 4k display.

JRPGfan said:

How much does it really matter? in some games alot, in otheres almost not at all.

It is completely up to the developer.

JRPGfan said:

PS4 does the checkerboarding via buildt in hardware, that reduces how demanding it is to do (XB1X doesnt have this).

Can you give me some kind of reference to how much overhead checkerboarding has on the Xbox One X? Because I doubt it's even worth mentioning.

But the fact is, the Xbox One X shouldn't need to do checkerboarding, it should be able to hit higher resolutions natively, not full 4k, but still natively.

JRPGfan said:

PS4 also has Half floats (so the differnce between the PS4pro VS XB1X is smaller than it looks, if games are optimised for it)

No.

eva01beserk said:

Arent rumors going around of it coming at around 12-15tf? Maybe not that big a jump, but then sony will show Horizon 2 running on it and it will be clear why we need gen 9.

They are just rumors.

It really depends on what the PC has available, if mid-range GPU's are pushing 15 Teraflops, then that is likely what the next gen will have.
But using flops alone is a little bit disingenuous, it doesn't actually tell us what the consoles CPU capabilities are, how much and how fast the ram is, how much pixel or texture fillrate, geometry performance, bandwidth the GPU has or what the load times will be like.

You can have more flops, but less performance.




--::{PC Gaming Master Race}::--