yvanjean said:
PUBG was never technically impressive on PC and still could use more optimization. The question was can they convert the experience of PUBG from PC to Console. PlayerUnknown's Battlegrounds on Xbox One continues to throw up some fascinating discoveries, including the inclusion of a PC-style settings screen that displays resolution and graphics options. The menu itself is non-functional, but suggests that the base Xbox One version of the game runs at 1080p on PC's very low settings. Meanwhile, accessing the same menu on Xbox One X gives a different outlook, with 4K resolution and medium settings dialled in. But is this an accurate representation of the game's visual make-up? We decided to find out. http://www.eurogamer.net/articles/digitalfoundry-2017-xbox-one-pubg-settings-screen-revealed https://www.youtube.com/watch?v=SqIlgl0F7RI The game is fun but there a long way to go. |
I understand the game is addictive and fun, and also of course the best console version will be on X1X. Just saying that for the release window of the console a bundle of a game that focus on the "opposite" of X1X proposition is a little odd.
yvanjean said:
I should also say that I've only played on Xbox one S :P Haven't pick up the Xbox one X. |
And is the version on X1S already on satisfactory level right? So early cash for devs and early fun for the fans. Let's see how much more can the Xbox preview program mature and how long for Sony to copy.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







