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konkari said:

My take on this: Ps4 pro had two targets for Sony

1) Bring in a device which would platform 4k content so that 4k TV and monitors would become intresting, both for consumers to buy and for manufacturers to offer. I think the synergy with TV has been great but on monitor side 4k HDR is still rare

2) Make a better PSVR experience. I think this has been playing out well during this holiday season when also games are available (skyrim)

I'm quite excited for PSVR to sell well and games keep growing. I have like the concept of VR since I was a kid in the 80's.

pokoko said:
We really won't know for a long time yet.

Which mid-gen console sold more total units? Which console had the most unique new users as opposed to upgrading users? Did either console significantly affect brand market share outside of the launch period?

Personally, I think Microsoft might have had the better idea of differentiating their premium console with more power and a higher price tag in order to draw in the people who look for that kind of thing. With the PS Pro, I think those kinds of enthusiasts and rich kids were often fine with the base model. Of course, some of that has to do with the original Xbox One being well behind the original PS4 in real world results.

However, I think Microsoft waited too long. Sony had the better release point.

release window can also be a great factor if PS5 releases by 2020, X1X would either be cut very prematurely or MS will have to abide to the non-gen strategy



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."