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Ganoncrotch said:

Feels strange when such a hot new console is already being bundled with €100 of extras by gamestop to sell some for Christmas



Also if you ask me... a terrible idea to ship a premium console like the Xbox1X along with basically a beta of a game which chugs down as low as 4fps on the system at times... I would feel terrible if I was a clueless gamer and got home to my new system to find it ran the only game I got for it like that. Would be instant buyers remorse.

As for talking about a consoles launch week as though it's some sort of "come back" against the other systems. Wow

Yep I don't think MS choose good games to show-off the potential of X1X, with those simple looking indies, Minecraft 4k, Crackdown 3 and now a pre-release game that doesn't look pretty.

AsGryffynn said:
DonFerrari said:

If PS5 isn't much more powerful, the right price and longer presence in the market can help MS keep a foothold.

I was actually going to mention this. At 6TF, Microsoft basically cornered the competitors before the next generation even started in the first place. Jumping much higher after this yields negligible benefits to performance, and the cost will skyrocket afterwards. Attempting to go further might be costly, so Sony either needs to find a way to be better which precludes power, or risk MS starting with an already vast catalog and around a million or more users. 

They actually played a good hand this time. They did something that would ensure they remained the top dog one way or another once this generation ends... 

It shall not cost more than 399 USD to put a lot better machine in 2020-2021 that is when I expect PS5. Even more when CPU can be a lot better without additional costs by that time.

Random_Matt said:
6TF is such a waste with a shit CPU.
At the end of the day, it's still mostly a sub 30FPS box.
$500, what a rip off.
My opinion of course.

The idea behind both Pro and X1X is more on resolution improvement, so keeping the fps at the same level was important to keep the leveled playfield between base and midgen HW. So the CPU upclock is just enough to keep the same framerate at the additional pixelcount.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."