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JRPGfan said:
DonFerrari said:

X1 just release smashing everyone declared expectations.

From what we have on numbers from VGC X1X sold over 400k (430k from what we can see from NPD) against the PS4Pro release of 260k (also per NPD).

This seems to tell a tale of very strong release with X1X outselling PS4Pro by almost 2x even while costing 100 USD more on release and also competing with a discounted PS4Pro at release (while PS4Pro released by itself). Also an indication that the market is valuing power and is willing to pay a premium.

So that was very wise of MS to do right?

Still, the tale of dominance from X1 seem to lose some steam when we look WW. Estimatives from leaks for X1 release put WW at 650k (roughly 2/3 of sales made in USA) with also a great showing in UK. While PS4Pro being fruit of Sony major presence WW reaches an estimation of 780k, a little 20% over X1, which of course is very smaller than the 3:1 PS4 have been doing over X1 on 2017 before holidays.

Now long term, PS4Pro have been able to represent 20% of sold PS4s since launch, will X1X prove to be a wise decision from MS and do higher marketshare?

Which was wiser? A quick upgrade based on rougly duplicating power to achieve a pixel count bump and "smooth" upres to 4k while propelling PSVR gameplay or a more refined upgrade that almost quaduplicate X1 power focused on increasing almost all aspects of the graphics but for a higher cost.

6 Tflops vs 4.2 Tflops..... small minor 0.2 but its there :p

How much does it really matter? in some games alot, in otheres almost not at all.

PS4 does the checkerboarding via buildt in hardware, that reduces how demanding it is to do (XB1X doesnt have this).

PS4 also has Half floats (so the differnce between the PS4pro VS XB1X is smaller than it looks, if games are optimised for it)

 

Case in point:   PS4pro VS XB1X  (F1 2017)

https://www.youtube.com/watch?v=tJdp3HpIACg

Both run same resolution, both checkerboarded (xb1 doesnt have hardware to help with checkerboarding).

Results? PS4 has better Shadow Quality, Better LODs (Xb1 version is missing details in reflections ect)..... PS4 runs 55-60 fps, instead of XB1x 60 fps.


"Which was wiser? A quick upgrade based on rougly duplicating power to achieve a pixel count bump and "smooth" upres to 4k while propelling PSVR gameplay or a more refined upgrade that almost quaduplicate X1 power focused on increasing almost all aspects of the graphics but for a higher cost."

In the long run? pretty sure there will be sold a boat load more PS4pros than XB1x's.

Plus PS users had it in hands, able to experiance a upg 1 year in advance.

So Im thinking that was the smarter route to go.

Well, actually several games have the X1 version being much higher level than numbers on paper would suggest.

Spindel said:

But can it play BotW or SMO?

They don't need to and off-topic.

Oneeee-Chan!!! said:

What about the difference between 1.8 tflops and 1.3 tfrops ?

dgpu secret sauce made it 0 difference.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."