JRPGfan said:
6 Tflops vs 4.2 Tflops..... small minor 0.2 but its there :p How much does it really matter? in some games alot, in otheres almost not at all. PS4 does the checkerboarding via buildt in hardware, that reduces how demanding it is to do (XB1X doesnt have this). PS4 also has Half floats (so the differnce between the PS4pro VS XB1X is smaller than it looks, if games are optimised for it)
Case in point: PS4pro VS XB1X (F1 2017) https://www.youtube.com/watch?v=tJdp3HpIACg
Both run same resolution, both checkerboarded (xb1 doesnt have hardware to help with checkerboarding). Results? PS4 has better Shadow Quality, Better LODs (Xb1 version is missing details in reflections ect)..... PS4 runs 55-60 fps, instead of XB1x 60 fps. "Which was wiser? A quick upgrade based on rougly duplicating power to achieve a pixel count bump and "smooth" upres to 4k while propelling PSVR gameplay or a more refined upgrade that almost quaduplicate X1 power focused on increasing almost all aspects of the graphics but for a higher cost." In the long run? pretty sure there will be sold a boat load more PS4pros than XB1x's. Plus PS users had it in hands, able to experiance a upg 1 year in advance. So Im thinking that was the smarter route to go. |
Well, actually several games have the X1 version being much higher level than numbers on paper would suggest.
| Spindel said: But can it play BotW or SMO? |
They don't need to and off-topic.
| Oneeee-Chan!!! said: What about the difference between 1.8 tflops and 1.3 tfrops ? |
dgpu secret sauce made it 0 difference.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







