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The system launched last month, I think it is too early to pass judgement about its lifetime prospects.

However, I think success is a relative term. I am pretty sure MS has released the One X to achieve specific goals.

1. Have a flagship console that focuses mainly on gaming again (unlike the original XONE which attempted to be an all encompassing media device). MS prided itself on providing powerful machines with an emphasis on gaming with the original Xbox and the Xbox 360, with the Xbox One they decided to go with a less powerful machine and greater focus on other forms entertainment of which gaming was only one aspect. This strategy has not really worked too well for them, and so they have been returning to their gaming-focused roots. This return back to gaming is evident in the evolution of the Xbox One's software were Kinect features were dropped, certain multimedia specific features like the entertainment guide, snapping capabilities, etc were dropped in favour of opening up more resources to devs. The One X is a full return to what the Xbox was before 2013.

2. Attract gamers that pay for more expensive equipment and will most likely spend more money on games and peripherals.

I don't think unit sales compared to other systems is really the priority with this system. In fact, Phil Spencer himself stated that he believes the One S will continue to have higher volumes of unit sales compared to the One X. Now obviously the amount of units sold is a determinant for success (I am sure MS has targets), but it does not need to sell as many (and it probably will not sell as many) as the base PS4 Slim, Switch or Xbox One S in order to be successful.