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mZuzek said:
The_Liquid_Laser said:
#10 This series had several iterations that appeared on a variety of Nintendo systems starting with the Famicom. However the first time it appeared in North America was this Gameboy Advance game.
Hint 2: This is a tactics game about military battles.

Huh, surprised no one guessed this. I assume it's Advance Wars?

The_Liquid_Laser said:

Another big plus that I want to add is Hyrule Castle.  The first 4 dungeons of this game are kind of boring and tedious, but they are optional.  The only mandatory “dungeon” is Hyrule Castle, and it is the best dungeon that I have yet encountered in a video game.  Lots of cool places to explore with plenty of dangers, secrets and treasures.  I hope Hyrule Castle raises the bar for how to do dungeons in future games (Zelda or no). 

Hey look at that! I actually made a thread on Hyrule Castle earlier this year, I think it's a good read to share our love of that awesome place and stuff. (That said, I'd recommend stopping at the "reading" part, because no one wants necrobumps and stuff... or do they?)

Advance Wars is correct!

I appreciate your Hyrule Castle thread.   It is an awesome dungeon and deserves to be gushed over.  I actually think this is the kind of "dungeon" experience that I've always wanted in a video game.  I have played a lot of Dungeons and Dragons, and Hyrule Castle is like D&D at it's best.  The fact that you have all of the climbing and other game mechanics while exploring this castle is part of what makes it so special.  I have encountered really cool castles in video games before, but they felt like "set pieces".  I can explore them, but I can't interact with them really.  Hyrule Castle looks cool and you can interact with it fully just like the rest of the overworld.  Hyrule Castle feels like the proper culmination of a living, breathing world, and not just a nice looking set piece.