eva01beserk said:
It was not me who said it. trust me, im on the look out for cgi. guy probably has a bunch of images saved and premade arguments for those who undermine graphics. |
Sorry, mistaken you with the guy that was perma... because you were answering "confirming" his point.
eva01beserk said:
I don't think parity or more resources is the problem. I honestly think they just don't want to bother. They will do the easy way and push that slider for resolution until performance is the same. Its why I think only first party games will show true hardware power. I don't want to call devs lazy, but I just think most gamers really cant tell the difference so why put such much extra effort and basically make 4 versions of a game. |
By resources I'm talking about time and dedication to extract more on the specific prowess of one HW.
Agree it isn't laziness, it's the most rational use of their resources according to general customer expectation.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







