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KiigelHeart said:
dgboweniii said:
PS4 has the exclusives, and the multiplats are better on PS4..... Now we have the $500 xbox one, but mutiplats are better on the PC. It's currently in no man's land, and the exclusives anchor a platform. Just a tough spot for Microsoft. I don't know why anyone would buy an xbox one in this generation, there is no compelling reason, and that's a problem.

Over what, 30 million gamers already bought an xbox one this generation so surely the compelling reason has to be there somewhere. Just keep digging buddy!

If you had a choice to develop for a console with 70million gamers and 30million gamers, where would you as a business logically focus the company's efforts. Keeping in mind that for each platform you release on, means more overhead and more support you have to give. If I were running a company I'd focus on the 70million gamer market, then once the game has done well there, target the the 30million gamer market. If it doesn't do well in the 70million gamer marker, then I'm unlikely to waste my time porting to the 30million gamer market. 

Let's compare how franchises sell on each platform:

A popular multiplaform game like FIFA 18 

PS4 : 6.9 million units sold in 5 weeks

Xbox One: 1.6 million units sold in 5 weeks 

That's a 4.3:1 sales lead to PS4 

Assassin Creed Origins, the PS4 is 2:1 sales lead over Xbox One

Well lets compare how well Xbox One exclusives do, compared to PS4 exclusives. 

Xbox One Forza : 395,000 units in 5 weeks

PS4 Gran Tourismo Sport : 1.2 million units in 2 weeks

3:1 sales lead to PS4

The list goes on.

All data taken from end of October 2017

So as a game developer, if I had to only develop for 1 console to keep costs down, the clear winner here is PS4, hands down!!

The numbers don't lie.