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Ruler said:
Lafiel said:

*sigh* dropping resolution from 1080p to 900p is a ~30% reduction of pixels, which could benefit a game that's limited by GPU power by a good 25+%, but a game that's strictly limited by CPU power might only profit by 5%

in reality it's pretty certainly a combination of CPU/GPU limitations that's holding the framerate back in MHW, but a 40-50% jump over the current performance mode by going to 900p seems unlikely to me unless they find really good ways to clean up the code for the final release on PS4 Pro

the XxX is a bit better in the CPU/GPU department and might be able to pull off a good 60fps at 900p

More than 5% probaly over 20%, the CPU constantly gives commands to render a higher resolution and more ram is free. MT framework is a last gen engine so it needs higher a GPU power and video ram to operate, just play Lost planet colonies on PC, it was a night and day difference when i upgraded my old HP prebuilt with a GTX 260.

that's quite a different situation if requests have to got through several layers of abstraction usually creating disproportionate burden for the CPU with Dx9/Dx10, while on console CPU overhead can be cut down pretty effectively by "coding to the metal"

though maybe MT framework still isn't all too optimised in that respect, as last gen consoles had such a different CPU to GPU power balance