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SvennoJ said:
Chazore said:

The thing is, is that graphics are one with going for the game, but it also features more than just graphics. Like being able to fly from a space station, straight to a entering a planet's atmosphere and flying around that planet, choosing where you wish to land, rather than magically teleporting to a base on that planet or being on rails and guided towards a base. 

Then there are the mechanics involved with getting out of your ship in the middle of space, as well as transverse on a planet with low gravity by foot or vehicle. The fact that we have to enter our ships via calling down a small lift, opening the hatch by hand, calling the lift up, going inside the ship and walking towards your seat, sitting down and starting up your ship, making sure all systems are go, is something that not many space sim games out there do, let alone many open world games in general. People really dig the level of immersion that the game gives, and the graphics are just a part of the game that adds to it overall. 

True that all sounds great. I've already done most of that in ED though. Approaching a planet, fighting gravity while landing from space, choosing a flat spot to land, safely set down, dispatch the buggy to drive around around in low of high gravity while finding artifacts or mining rocks. Then call the ship down again, load the buggy back in, and carefully take off to jump to the next system. And it all works in the same game, no different modules or extra load times. I did move on to other games before they added the ability to walk through the cockpit, when I played you could only look around from the pilot seat.

It's a different approach to making a game. SC seems so fragmented, a lot of very deep yet disconnected parts. While ED started out a mile wide and slowly added more detail like planetary landings. Yet it all worked seamlessly together from day one. Ofcourse SC is still waiting for day one to bring it all together. So far it mostly lives on the dream of this perfect space sim. It's interesting to follow where its going, I'm just not that interested in trying it out anymore.

Perhaps the itch will come back by the time SC matures :) It was great exploring the galaxy, going half a year without seeing a space station, visiting nebula all over the milky way, going through the dense center of the galaxy to the far out reaches 65k ly from Earth. It really gave me a sense of how unbelievably big the galaxy alone is and a good sense of what a 300 billion stars means. You got to fly through it to get an idea. Then you sit on the edge of the galaxy and look at the tiny blip of Andromeda in the dark sky with the bright disk of our galaxy behind you. Quite a special moment. One day I hope to make that pilgrimage again in VR :)

What you described seems like the difference of making a strong core foundation and adding to it versus make something very big and full of holes and then filling the holes.

Just like what happened between embraer and if I'm not wrong Bombardier on their regional jets. Embraer made a small aircraft (I think for 50 passengers) and then released bigger versions up to almost 100 passanger while Bombardier had one aroung 100 passangers and were cutting until they got to the 50... that made all versions of embraer lighter and cheaper making they lead against Bombardier on thar gen.



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http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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