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Hiku said:
caffeinade said:

Are there any games that handle ignored side quests in a notable manor.

Zelda: Majora's Mask and Final Fantasy XIII: Lightning Returns do.
Both games have a real-time progression system that has NPC quest givers move around in the city or world depending on what time of day it is. Certain doors are opened/locked at certain times of day, etc.
They've also given these quests and characters more fleshed out stories than usual, in particular in Lightning Returns, so that you'll actually care about the world you're trying to save. Many of the NPC's have multiple questlines.

The Yakuza series handles side quests really well also. It doesn't use a real time system like the games above, but the Yakuza writers make these sub stories even more fleshed out and interesting than in the two games I mentioned above.

Oh, the Yakuza side quests are generally great. I wish I could complete the stand-up comedy routine in Yakuza 5. Here's the ending of a short one that stuck with me.








- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."