By using this site, you agree to our Privacy Policy and our Terms of Use. Close
deskpro2k3 said:
Pemalite said:

Amazon licensed/bought the engine from Crytek and turned it into it's own game engine dubbed "Lumberjack". - That is what Cloud Imperium Games is using as a base for StarCitizen.

Lumberjack is based on the architecture of CryEngine. If it's not using cryteks codes then I think there is no problem.
 

...That is what I said. Essentially.

DonFerrari said:

We would need the purchase terms to be sure what was the clauses. And again their licensing through Amazon may have had other issues that open for the suing. But sure considering both points I wouldn't put that CIG done it out of ill intent.

Before knowing the details we don't know how much of the burden is deserved to them.

Sure, if Amazon have total control over every aspect of the engine and can use any way without Amazon or any licensed needing to make any mention of Crytek, etc, then Crytek would be totally of and will lose money on the suing... I don't think they are dumb enough to put a sue in a case like this. At most they would look for a settling with CIG pressuring they to pay to not get the game in trouble, going to the court will just make things slower.

Well. If the engine purchase terms is enough to give them total control of the engine in the event Crytek folded/Got sold off, then we can assume Cloud Imperium Games is in a very good legal position either way.

One must assume that Amazon will be dragged into this at some point as well, THAT will be interesting if it happens.

shikamaru317 said:

Crytek has been struggling and on the verge of bankruptcy for years, due to poor decisions; decisions such as focusing on graphics over gameplay and story, and then ending AAA development and focusing on F2P and VR.

Crytek focusing on "graphics" is what put them on the map in the first place, FarCry and Crysis being prime examples. Crysis sold especially well on PC as it essentially became a viral meme.

And then Crysis 2 happened, the game felt small, confined and scaled back compared to the first game, mostly because they had to pander for lower-end console platforms, which could be argued that it damaged the brand.

shikamaru317 said:

Everybody is going with Unreal 4 instead of CryEngine 5 and Crytek is on their last legs now, they've sold just about everything they can sell to stay afloat, and they're hoping to win some money here to stay afloat longer.

When they also lost the ability to pay their employees, they lost allot of vital people who helped develop CryEngine itself, some even went over to Bethesda to help build out iD Tech.
You can't just get that talent back overnight either.

But you are right... Unless the developer/publisher is using it's own engine, then chances are they are licensing Unreal Engine 4.

Cerebralbore101 said:
VGPolyglot said:

Aren't the microtransactions a part of the croudfunding?

How could they be? Didn't they get funded on kickstarter or something? 

Because the funding continued after the initial kickstarter campaign and continues to this very day.
Those "Microtransactions" have accrued 170 million smacko's to fund and make the game.

Although I am of the firm belief that the microtransactions are stupidly excessive.

Cerebralbore101 said:

I just looked it up. They only funded 2.1 million through kickstarter. So yeah, they've been counting the microtransactions as part of the "crowdfunding" for this game. That's how they are able to say the game was funded for over 100 million or whatever. It's nothing but a bunch of marketing lies. 

How it is a lie when they are using the sale of those digital goods to build the game? It's not like they haven't been upfront about where their revenue is coming from, they have actually been extremely transparent.

I mean, after the game is made, then sure. It will likely be profit.
I am actually interested to see what the company does after StarCitizen is released.



--::{PC Gaming Master Race}::--