SpokenTruth said:
N64 Year 4 (1999): N64 year 6 (2001 - year the GC launched): GC year 4 (2004): GC year 5 (2005): GC year 6 (2006 - year the Wii launched): Wii year 4 (2009): Wii year 5 (2010): Wii year 6 (2011): Wii year 6 (2012 - year the Wii U launched): Does not include Virtual Console or New Play Control releases. But please, tell me again how they don't support their console after the 4th year. |
I liked that you included every single game even smaller ones and that you consider 2009 as year 4 of Wii using the couple months of 2006 as full year, meaning your whole table is likely having one year added. But thanks for the list and for showing the Heaviest Hitters were on the first half of the consoles life and not the second half.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







