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Volterra_90 said:
spemanig said:

This final boss is super frustrating. Is it a glitch that I can't attack until after I get hit by the first attack in phase 2?

EDIT: Nevermind. For anyone else, before the fight starts run to the corner of the edge of the stage before pulling out your weapon. Otherwise he will move out of range, which will 100% mess you up in this fight.

Noted. That's a weird glitch, for sure.

How did you find the game, by the way? Except for those map/quest issues xD.

I'm in the beginning of chapter 7, and I must say that the character work paid off in this chapter. I mean, I was pretty invested in the characters' feelings, and that's something new for me in the Xenoblade franchise. 

No, it's not a glitch. It's a gimmick of the fight. I was wrong in calling it a glitch.

I honestly had a phenomenal time with it. One of my favorite games of the year, and so refreshing after XCX disappointed. People talk about scale, but this game's sense of it is insane. People will argue about if it's open world or not (it is), but it really doesn't really matter because its good and its freeing. The three things I deem necessary for a good open world are 1. a linear/semi-linear story, 2. towns/cities that feel bigger than they are, and 3. Memorable dungeons with complex layouts. 3 is probably the most important, because most open worlds suck at this. Even BotW sucked at this. Open world somehow means "outside world" now and has no interesting interiors. XB2 does all three without breaking a sweat.

I actually had no issue with the map at all, as I don't use maps in games like this. I have very strong feels about this stuff - your eyes should be on the world at all times, not in a map. If I were directing this game, there would be no mini map at all, even as an option. The map would be incredibly barren if existent at all, and fast travel wouldn't be unlocked until like 3/4 of the way through the game. You won't get lost. Learn your surroundings. Don't respect the player's time. Make the player respect the game's time. Games like this are best when you live in the world, not when you skim through it. If running is too slow, there should be a faster way of moving introduced like 1/4 of the way through the game. A mount or something. But you shouldn't be able to skip through areas completely like you can.

I will say that this isn't really the kind of story I'm into, tonally. But that doesn't mean I didn't enjoy it.