Veknoid_Outcast said:
Right now, Rare is decent at best. Its last great game was 17 years ago. Rare Replay is one hell of a collection, but it's just that -- a collection. Sea of Thieves is a "put up or shut up" moment for the company. Personally, as an XOne owner and a Rare fanatic growing up, I hope it turns out to be a great. All that said, I do not think Rare ever made a mediocre game because some exec at Microsoft pushed the studio to do X when it wanted to do Y. I think Rare made some questionable design decisions on its own, and Microsoft was either unwilling or unable to steer them toward greatness. There's a line of thinking going around that pushes a lot of the blame on publishers, but I think that narrative will start changing. Studio leads are often responsible for screwing up their own products or introducing ugly business practices. I'm inclined to agree with Mat here:
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MTX???
But I agree that devs aren't victim as I also think workers usually aren't victims. They have internal policies to follow or can look to work at a place that have policies they want or they can open their own company.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."