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Veknoid_Outcast said:
ThisGuyFooks said:

How would you rate Rare's performance this gen?

According to Wikipedia, the studio currently has around 200 workers.

For the Xbox One they have released:

 

  • Killer Instinct (0.11)
  • Kinect Sports Rivals (0.62)
  • Rare Replay (0.88)
In my opinion, considering the amount of workers they have, this has been a very underwhelming generation for them.
We have to wonder what will Microsoft do with them IF Sea of Thieves underperforms.

 

Right now, Rare is decent at best. Its last great game was 17 years ago. Rare Replay is one hell of a collection, but it's just that -- a collection.

Sea of Thieves is a "put up or shut up" moment for the company. Personally, as an XOne owner and a Rare fanatic growing up, I hope it turns out to be a great.

All that said, I do not think Rare ever made a mediocre game because some exec at Microsoft pushed the studio to do X when it wanted to do Y. I think Rare made some questionable design decisions on its own, and Microsoft was either unwilling or unable to steer them toward greatness. 

There's a line of thinking going around that pushes a lot of the blame on publishers, but I think that narrative will start changing. Studio leads are often responsible for screwing up their own products or introducing ugly business practices. I'm inclined to agree with Mat here: 

MTX???

But I agree that devs aren't victim as I also think workers usually aren't victims. They have internal policies to follow or can look to work at a place that have policies they want or they can open their own company.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."