ThisGuyFooks said:
How would you rate Rare's performance this gen? According to Wikipedia, the studio currently has around 200 workers. For the Xbox One they have released:
In my opinion, considering the amount of workers they have, this has been a very underwhelming generation for them.
We have to wonder what will Microsoft do with them IF Sea of Thieves underperforms.
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Right now, Rare is decent at best. Its last great game was 17 years ago. Rare Replay is one hell of a collection, but it's just that -- a collection.
Sea of Thieves is a "put up or shut up" moment for the company. Personally, as an XOne owner and a Rare fanatic growing up, I hope it turns out to be a great.
All that said, I do not think Rare ever made a mediocre game because some exec at Microsoft pushed the studio to do X when it wanted to do Y. I think Rare made some questionable design decisions on its own, and Microsoft was either unwilling or unable to steer them toward greatness.
There's a line of thinking going around that pushes a lot of the blame on publishers, but I think that narrative will start changing. Studio leads are often responsible for screwing up their own products or introducing ugly business practices. I'm inclined to agree with Mat here:










