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Veknoid_Outcast said:
pokoko said:

That's a hard one for me to accept when many say that Lionhead shut down partially because they were forced into making a games-as-a-service entry despite having no experience or desire in that direction.

I think the freedom aspect is circumstantial.  If Microsoft doesn't have plans then they might not care that much but if they want something in particular then they'll hand down a mandate.  

As always, the truth is probably somewhere in the middle. There's evidence out there suggesting team leads are given a lot of leeway, and also evidence, in the case of Lionhead or Black Tusk, of Microsoft meddling.

In the case of Rare, however, which is at the heart of this thread, there seems to be a clear history of Microsoft being hands-off, often to the detriment of the finished product.

How would you rate Rare's performance this gen?

According to Wikipedia, the studio currently has around 200 workers.

For the Xbox One they have released:

  • Killer Instinct (0.11)
  • Kinect Sports Rivals (0.62)
  • Rare Replay (0.88)
In my opinion, considering the amount of workers they have, this has been a very underwhelming generation for them.
We have to wonder what will Microsoft do with them IF Sea of Thieves underperforms.