Azzanation said:
You know MS gave Rare the freedom to make Sea of thieves right?
Go on, name me the brands under MS that are forced to make single IPs that aren't built from the ground up under MS to do so in the first place? |
They gave the freedom for then to make the IP as they had the freedom to do Kinect games?
Can we talk about studios that had to take on Halo and Gears and drop their previous games? Would rather wait you name a single studio that made a very big IP on MS and were allowed to make anything else... Bungie left MS to stop doing Halo, MS bought Gears because the creator didn't want to keep doing it, Shut down the studio for Fables because the IP died...
There are much more examples of MS demanding studios to keep churning sequels than allowing then to create new IPs.
Veknoid_Outcast said:
Yeah, I think Don if off base here. If anything, Microsoft gives its studios too much freedom. |
Too much freedom? What freedom they have on doing sequels in and out?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."