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Cobretti2 said:
Veknoid_Outcast said:
I've long thought the transition from Rare to Retro was amazingly smooth and successful.

Rare was hemorrhaging talent in 2000-2002, and was proving too expensive to fund or to buy. So Nintendo strikes a deal with former Iguana employees to satisfy the market Rare had previously served. The result: one of the best games ever made in Metroid Prime.

I never understood why folks bemoaned Nintendo passing on Rare in 2002, when Retro proved a perfect substitute. Seriously, Nintendo went from Banjo-Tooie and Perfect Dark in 2000, to Conker in 2001, to Metroid Prime in 2002. That's amazing.

Retro has proved remarkably durable over the last 15 years, producing great game after great game. Meanwhile, Rare has become mired in mediocrity. I think it speaks volumes to Nintendo's stewardship, and how it's essential for Retro's success and how it was vitally important to Rare's golden age -- along with, of course, the leadership of the Stampers and some of the best game designers, programmers, and composers in video game history.

The IP alone is what made RARE. Nintendo could have bought them out and hired new talent to continue those franchise. Microsoft effectively killed them off. Nintendo on the other hand needed more games during the Wii / Wii U era. Those franchises are still classics (especially on the N64) and Nintendo would not have left them to die like Microsoft did.

I disagree. Nintendo has more IPs than it knows what to do with. I really don't think Banjo and Joanna Dark are worth $375 million -- even though I love them dearly.

Do I wish Nintendo could have cut some kind of deal to secure the rights to a few virtual console games? Yes. Is the lack of a virtual console and/or remastered GoldenEye 007 a consistent thorn in my side? Oh hell yes.

But you only need look at something like Super Mario Odyssey to tell Nintendo doesn't need Rare or its IPs to be successful.