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Pemalite said:
caffeinade said:

Dead Rising 3 was early in the life cycle of the system

I'm sorry. Did you stipulate a cut-off date for the games you want mentioned? Otherwise that's called goalpost shifting. ;)

caffeinade said:

Titanfall 2 targets 60FPS

I never said anything to the contrary. I was listing it as it's resolution drops below 720P.

caffeinade said:

The best example I can think of would be Quantum Break.
720p30 as a first party title, from a talented studio.

Well. It is 720P though, not below it.

PUBG seems to be plagued with massive FPS issues on Xbox, it will be interesting to see what they do to resolve it, possible cutback to resolution?

Yeah, you have a point on the goalpost shifting comment, but.
I think it is important to keep in mind the release date.
Dead Rising 4 was 900p on the same console, from the same developers, on the same engine (from what I can find).
I remember the Xbox One getting a late development GPU clock boost; something to keep in mind when talking about launch titles.

Quantum Break being 720p30 leads back into my original comment: "I am still waiting for the sub-720p30 titles from AAA publishers".
Quantum Break is a better example of a technical powerhouse when compared against Dead Rising 3, in my opinion.

PUBG will be very interesting to watch as it matures on the Xbox One family.
I doubt they will cut it down to 720p or below (nor do I think the visuals justify that kind of drop).
PUBG, looks to be CPU bottlenecked; at worst we will probably see a dynamic 900p - 1080p (or a locked 900p).