mZuzek said:
It's not completely impossible - right now it is selling on pace with the Wii, and I think there's enough reason to believe Nintendo will support the system for longer instead of dropping it out of nowhere like they did with the Wii (because Nintendo always supports handhelds considerably longer than home consoles, and unlike the Wii, the Switch can play any sort of regular, traditional game without additional accessories, which means they don't need to restrict the kinds of games they want to make, which I think was ultimately the reason why they dropped the Wii so fast). With those things in mind, it's not out of the question that the Switch could sell up to 120m or even more... I just don't see it happening, though. |
It may not be impossible but Nintendo didn't support their console at the second half even for Wii. And have no precedence of any other consolemaker being able to have such long tail as Sony did.
This thread will be a hallmark of Nintendo fans overly positive expectations that when not met will accuse others of being negative for saying the sales weren't as high as they expected.
Mar1217 said:
You can spin it all the way you want but no. The launch still counts as their first Holiday. Just mean that it was Sony's fault to not be able to replenished their new hardware when the demand was so high. |
Nope, a launch is a launch and no console before or after had more units available on launch.
zorg1000 said:
Youre making things up, here are official numbers straight from Sony. 10 million as of Aug 10, 2014 18.5 million as of Jan 4, 2015 So unless PS4 only sold 500k in Aug+Sept+Oct than it didnt sell 8 million during the holidays in 2014. This site has it at 5.7 million in Nov+Dec but it also has it overtracked by 500k in Aug-Dec. |
He is talking about 2013, being around 4M consoles available and sold on Nov+Dec.
PAOerfulone said:
Plus, the Switch is going to be the one system they're developing for going forward, as opposed to dividing their resources between two. Sometimes between three to four different systems when they were preparing to launch a new handheld and console. (N64 and GBC -> GCN and GBA; GCN and GBA -> Wii and DS; Wii and DS -> Wii U and 3DS) |
Their problem on WiiU gen by they own admission is their lack of experience deving on the HD world much more than the number of systems.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







