Kyuu said:
Zekkyou said:
The PS4 version of Doom doesn't fluctuate much, and only slightly when it does (the exact quote from DF "it boasts a full 1080p output for the vast majority of the duration, with minor drops in resolution occurring in select circumstances"). It's not perfect, but the PS4 version is certainly a better example than a game with no secondary reference at all, and with issues not currently present in any other Nintendo title (despite being made by one of Nintendo's most technically competent studios).
My point (which was largely in agreement with yours, just with a different reference) is that Doom presented far more wiggle room for the Switch than most higher end PS4/X1 titles, which makes it a good reference for many less flexible ones. It doesn't predict the specific outcome (especially when compared to titles with very different technical balances), but it does give a baseline for what a flexible title can do, and by extension highlight the difficulties some less flexible titles will face. MHW could well be such an example. It runs at almost half Doom's performance profile, and has a much less focused design. If it pushes the PS4 anywhere near as much as Doom, then Doom would be a good reference for saying something like "porting MHW would be exceptionally difficult".
It's also worth noting that XCX spent 5+ years in development. 3.5 years might be a lot, but it doesn't grantee they were 100% done. Given the unique nature of XC2's issues, and the record of who made it, i'm still inclined to believe time restrains played a role.
(Just a side note: My future replies might be a bit slow, sorry. I'm currently not staying at home, and don't like posting on my phone. I popped back to get some washing done, so i wrote this comment while waiting for it to finish lol).
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My bad, I misunderstood you a little. It's true that Doom is in many ways the better reference, but I used Xenoblade because it has large world sections similar to Monster Hunter World. The collective references is what I would use to set expectations about Switch ports. Though I would have liked if people stopped attacking third parties, or spamming the word "lazy port!" around as if all developers have an obligation to push systems close to their limits, let alone when that system is a lot weaker than the lead platform.
Yes, Monolith Soft are probably gonna patch it soon but it won't be a night and day difference. A not-well-optimized first party game should still be above the average third party port that is initially designed for PS4.
And you're good :D I'm not much of an active user myself, and VGC is one nasty nightmare on the phone! Cheers.
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Seems we're mostly in agreement then :) You're definitely right that XC2 is useful as an additional reference for comparable stuff like MHW (at least the docked version), though we'll need to wait until MHW is out before making firm comparisons.
I tried to get onto VGC on my phone yesterday, but it crashed when i tried to open a thread. I gave up pretty quickly