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Kyuu said:
irstupid said:

I'm not saying people recognize Bayonetta only due to Nintendo, I'm saying due to Nintendo Bayonetta hasn't been forgotten or dissapeared.

Without Nintendo and B2, it would be nearly 10 years since the first game came out. Companies don't just randomly make a sequel to a 10 year old game that didn't sell that well. If Nintendo didn't grab Bayonetta 2 when it did, the entire franchise would have disappeared FOREVER. No boyentta 2 ever, no bayonetta 3, no ect. The series would have been dead and kaput. 

And what makes you think it would sell 3 million across all consoles. It didn't when it was released on the the huge userbase it had when Bayonetta 1 released. You are making a baseless claim with that. 

How exactly is this a baseless claim? Bayonetta 1 (a new IP) combined sold around 2.2mil on PS360. 2.5mil+ with the generation late PC port (That just came out this year). With Switch and a properly timed PC release added to the formula, exceeding 3mil is a fairly conservative estimation.

Bayonetta 3 sales breakdown:

PS4: 1.3mil
X1: 0.5mil
PC: 0.6mil
NS: 1.0mil

There you have it. Being a sequel to an old IP won't negatively affect sales since the series wasn't that big to begin with. There are numerous examples of late sequels doing a lot better than first game. Idk, but it looks like you want to see things from an overly pessimistic perspective.

Alkibiádēs said:

They've been constantly rehashing the same MH game on the 3DS you mean. MHW is the first time since ages that they decide to put some effort in it and they skip Nintendo. Switch is a lot more powerful than the 3DS, so they didn't need to go  exclusively to PS. 

Street Fighter V bombed, as did many other Capcom games on the PS4. Nintendo was the only one keeping that shitty company alive. 

LOL wow you're actually blaming Capcom for Nintendo's awful hardware limitations. MH games on 3DS were good, they're just not the most graphically ambitious. MH World isn't all that impressive either when you compare it to Sony's and some third party titles. And what's with this Nintendo saving Capcom drivel? Capcom could have easily survived and profited more from having MH game across multiple platforms. The only thing Nintendo likely did was paying them to make up for the lost sales, and restricting them to laughable system specs.

I'm not going to repeat myself on why MH World and/or MH5 aren't confirmed for Switch yet. It's like talking to a brick wall at this point. Not you in particular, but general complainers.

SFV's failure has less to do with exclusivity (it's available on PC btw), and more with the game being crap and slim on content. But yeah, they could have obviously sold more if it was made on more platforms.. and I'm not buying the whole "it wouldn't exist without Sony's funding" crap.

They released a crap top of MH games on the 3DS and they're all practically the same, that has nothing to do with hardware limitations. That's just Capcom's greed and laziness. 

And Ultra Street Fighter on the Switch sold A LOT for something that's basically a $40 SNES game. Again, Capcom's greed is showing. Just recently they've announced a collection of Street Fighter games that also costs $40. So yeah, Switch owners got scammed hard. 

MH only sells well on handhelds, so no, Capcom couldn't have survived on other consoles. 



"The strong do what they can and the weak suffer what they must" - Thoukydides