Chazore on 11 December 2017
It ranges from a myriad of things, like:
- Poor long term planning.
- Road-map not covering what they were supposed to tackle first and then tackle last.
- Not having a proper road-map at all (All devs should have one, but some out there can end up cobbling one together upon release).
- Dev team not having good enough experience for what they are working on.
- Dev team not coordinating together properly.
- Feature creep, that seeps into their other goals, thus extending the time to draft and program.
- Increasing stretch goals, in order to build upon existing ones.
- Spending the majority of the money made from being in Beta.
There are more that could be added to the list, but I feel like most devs that toss out beta's, act on the points listed above (even if it's not most of the time, one of those points ends up getting in their way).
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







