TomaTito said:
That's the first thing that came to mind, this option would only benefit the consumer since remasters would not be needed. PS: Thanks for the bump |
Third parties will keep using those techniques because it makes their life easier, resulting in a benefit for us. But I'm not sure if First/Second party studios will do that. Given that they only have to care for two very similar machines, they'll probably do something more custom that won't work in future machines, allowing them to keep launching upgraded version of those games. But it's just my pessimistic opinion.
Also, you're welcome.
| SegataSanshiro said: It's not addressed in the video and honestly, I have no fucking clue what it's talking about. I was thinking just on the headline alone. I miss the days when games went more for style and used a lot of colors. Nintendo thankfully still does that. I look at a game like ARMS and it's a great looking game. Detailed models and fabrics on the models,1080P and my screen is exploding with color. I'm more enthralled with how this game looks than any boring game aiming for more dull realism. I can only imagine when Switch 2 has a possible Volta which would nearly match a base PS4 and what Nintendo could do with that. |
What the video says is that thanks to some of the techs used in current games, we may be able to run them in future PS/Xbox/Ninty machines at higher resolutions, more fps and better AA without having to buy new versions of those games or downloading patches.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
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