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SvennoJ said:
GribbleGrunger said:

The more I watch these streams, the more I notice. In the atmosphere logic, where he adjusts the sun, each of the sliders has an input and an output. This means there must be timers to interact with each thing (as well as logic of course) and each of the sliders must have a 'state' = to 'a set condition within the slider' that activates once the condition is met. I also saw a dark cloud icon which I'm assuming is weather. Taking what I've said above, the condition could them be 'when it starts to rain > raining for (set time) then = create puddles (logic set to animation).'

I've also been thinking about the easy animation and record function. Clearly, just as LBP, logic is going to eat that thermo up, so I can see a good solution there. Create your complex logic to make something move in a complex way, record it moving and then delete the logic. Thermo saved!

Can't you animate it directly in that case?

I always found it fun to optimize my logic and watch it all in action behind the scenes. Boss with different stages was fun to make with blocks, sensors and wheels, yet my art is so crap it was more satisfying to see the machinery work instead of the moving lump of poo :)

You can animate it by simply grabbing it and moving it, but that isn't accurate enough for my liking and wouldn't allow for complex platform movement. using logic to create that complex movement, recording and then deleting the logic would work perfectly though.



 

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