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bdbdbd said:
OTBWY said:

...Except they did make a ton of money. Like millions and millions. Not meeting expectations can be the difference of a few million (Nintendo historically has been pretty out there with expectations). It's funny too because Fire Emblem Heroes did really well for them, only Mario Run did not meet expectations. That's literally it. I don't see them abandoning mobile any time soon, Pokemon Go for example did in fact cause Pokemon sales (hardware, games, merch) to grow exponentially.

Anyway, I wish you good luck with your game.

Yes, that's what Pokemon Go did, and that's what Nintendo expects from their mobile strategy.

SMR did not meet expectations, but that's a game that should've made tons of money. FE did not have high expectations, but that's an IP Nintendo want's to make better known to public. Basically this is about where they direct their resources. SMR was a Miyamoto game, and Nintendo's no.1 team can make more money doing something else. In the end, mobile is only a small portion in Nintendo's revenue.

Thanks! Once we have the first game out, I'll PM you a download code (may take some time).

Absolutely true that Nintendo first and foremost wants to use the mobile platform in order to increase IP awareness.

I think the main difference between SMR and FE and their performance has been it's payment model. SMR had a pretty sharp price for the full game (which was too short for that price IMO), wherein FE had simple transactions for a continuous flow. I don't know why Nintendo went for that payment model with SMR, but I think it had to do with not wanting to put that sort of payment model in a Mario game (timed, microtransactions). It's a good discussion to have.

Thanks man, looking forward to it.