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Mr Puggsly said:

I don't know why you're missing the irony, but lets move on.

It would be ironic if I intended to buy/play it on another console, but hoping for other gamers to get the chance to play a game on another platform is not ironic or wrong.

Mr Puggsly said:

Well its a more polished 1080p between more games actually hitting 1080p or higher, supersampling, 16x AF, performance boosts, no screen tear on unpatched games, etc. So you're still getting some benefits of the higher native resolutions.

* Not all Xbox One X games get 16x Anisotropic Filtering. (I have it enforced at 16x on my PC by default.)

* An image that is super sampled down to 1080P and then upscaled/stretched to my displays native resolution still looks like ass whichever way you cut the cake. - I would know. I tried it. ;)

* 60fps > 30fps. Not even up for debate.

You don't need to try and sell me on the Xbox One X, I have already bought one, so you are wasting your time in justifying it's Pro's and Con's, I already know them.

Mr Puggsly said:

Right, people always say a gamepad is handicap but that doesn't make sense when all players are using a gamepad. If everybody is handicapped then there is no handicap.

A gamepad isn't a handicap if everyone is using one.
But compared to a keyboard and mouse it's accuracy and speed is simply inferior, hence why it feels like you are stuck in a wheelchair.
It becomes more pronounced in twitch/competitive shooters like Doom/Overwatch of course and less of a hindrance in something slower paced like Skyrim.




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