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drkohler said:
Chrizum said:

This is a bad post, and you should feel bad.

Maybe it is, and I don't feel bad. But the information is available for everyone to look after, if really interested.

For those who want a starting point, google "Static binary translation". From that point on, it gets more difficult because of multicore architecture, but it also gets easier as self-modifying code is forbidden in consoles - a major obstacle in PC code. It also helps that MS owns all the OS and library sources which makes it possible to write and constantly refine a crossassembler that probably does 99% of the work.

And that needs to redownload the game, severely improves graphics and just work on specific games cause of reason?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."