curl-6 said:
Given other first party titles have not suffered from this issue, I suspect Xenoblade 2 was somewhat rushed to make it out in time for the holiday season. As for demanding third party ports, we already have Doom running at a higher resolution when portable compared to Xenoblade 2. |
I'm not sure if 3.5. years of development necessarily counts as rushing. It could also be related to Monolith Soft adapting to the Switch's hardware even though specs-wise, the Switch is not that much more powerful than the Wii U. Docked-wise, its pretty good, its just the portable mode that suffers the most. Hopefully they'll patch it when they are able to optimize the game.