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curl-6 said:
Barkley said:

Right but if a first-party developers making an exclusive game can't optimise well then what can be expected from third party's releasing demanding multiplatforms. If a first-party exclusive game can barely run in handheld mode it's not a good indicator for demanding third-party multi-platform releases, optimising for the switch will be a lot lower down their priorities then an exclusive title.

A question that's been brought up before is, will Nintendo allow docked only games that can't run handheld. Or will they just have to miss out on games that simply can't run, or whose developers aren't willing to put the time in to make them run.

Given other first party titles have not suffered from this issue, I suspect Xenoblade 2 was somewhat rushed to make it out in time for the holiday season.

As for demanding third party ports, we already have Doom running at a higher resolution when portable compared to Xenoblade 2.

I'm not sure if 3.5. years of development necessarily counts as rushing. It could also be related to Monolith Soft adapting to the Switch's hardware even though specs-wise, the Switch is not that much more powerful than the Wii U. Docked-wise, its pretty good, its just the portable mode that suffers the most. Hopefully they'll patch it when they are able to optimize the game.