Kyuu said: Oh wow.. that's kinda terrible. I wonder what that means for Monster Hunter World... If even a first party developer is struggling with optimizing a game that has been in development for three years specifically for the Switch, what can Capcom do when their game is designed for PS4 as the lead platform? Honestly, they should forget about porting Monster Hunter World and start working asap on Monster Hunter World 2 or Monster Hunter 5 instead of wasting their time on a port that people will ultimately complain about. |
I don't think XC2 is a particularly useful reference point for 3rd party developers. Many of its issues extend beyond what makes sense (e.g. the resolution sometimes dropping almost twice as much as what the handheld GPU downclock should justify), and it having been pushed out too early is a reasonable explanation for them.
Doom would be a better example given it's an actual 3rd party port, and seemingly a pretty well handled one. There's a limit to how broadly we can apply any single game here simply because they're all balanced differently, but Doom has highlighted the difficulty many less flexible titles are likley to face.