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DTG said:
rocketpig said:
I'm still in Act 1 and the opening monologue had me in tears. Laughing. Which I don't think was Kojima's intent. Kudos to his cinematic opening, though. Very high quality stuff.

The install screen was awesome... Way to keep me entertained during an extremely mundane process, Kojima.

I'm very pleased with the controls. Good riddance to MGS3 and its shit control system.

I'm not far enough into the story yet to really say much about it.

 How far are you now? 

Is your opinion improving or deteriorating as you play more?

It's staying pretty steady. I'm impressed with the game and its presentation but the same problems I have with MGS storylines and dialogue are still there. Hayter is still a shitty voice actor, too.

Enough negatives, though. The level design in Act I was brilliant and the multiple paths through the level were a welcome addition. Kojima's idea to rip Splinter Cell's control system was a good one. It makes for a vastly superior experience. Overall, there are loads of little touches that really impress me. The "X" button during flashbacks, the OctoCamo system (thank God that ridiculous camo system from MGS3 is gone), choice over an action/stealth approach, and the MK II robot spring to mind immediately.

Now I'm just waiting to get to the first real boss battle to see if Kojima has retained his ability to put together stellar (and hilarious) boss fights. It's one of MGS's strong points.

It took all of 30 minutes for this game to fly right by MGS2 & 3 on my "Best MG game of all time" list. Time will tell if it has the chutzpah to get past the original MGS. 




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