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Wyrdness said:

Actually you're a bit off here as Shrines allowed for a significant amount of freedom in how many of them are tackled I suggest you watch several speedrun categories as they show case this even the beasts themselves offered more freedom than what you'd find in other Zelda game's dungeons.

What made other Zelda games great was the adventure the player had not what you're suggesting, what you're talking about is structure which by the time BOTW had arrived had become the thing limiting the series appeal and progression this also goes for RE4 as well. 

I've personally tried to sequence break shrines myself, but only found myself being able to do so in few shrines (especially those that use electricity, and you can cheese them by using metal of your weapons). Often I would just push through creative outcomes from the forced mechanic rather than freedom myself, such as using the gamepad ones and turning mazes upside-down to have a estable platform rather than finding the correct path. I've seen some speedruns, where they use the shield gliding + bomb explosion area to reach unreachable places, though I never use speedruns myself as a metric of anything because those players have perfected every single mechanic/exploit from games to achieve so. That being said, I've seen the any%, which surprisingly don't really use exploits but merely reach Ganon under 30 minutes by using the game's mechanics in their favor, and it's something I commend the game for.

And the adventure given to the player in previous Zelda games certainly include tackling dungeons; a game's structure is also how the game presents the adventure to the player, and vice versa (that's how I see it). Breath of the Wild's structure is a huge departure from previous Zelda games, which makes the adventure palatably different because of it. I just found it contrasting to the usual adventure/structure I was used to because of the points I made in the post. I put the Resident Evil 4 example because I always found that game was a bad Resident Evil game, despite being an awesome game on itself; I understand the Resident Evil formula had become stale by that point, but I just didn't like that it sacrificed most staples of the franchise in order to renew and broaden the franchise.

EDIT: I gotta say, some of the Main Quest speedruns are pretty amazing to watch as well.

Last edited by Wright - on 04 December 2017