Wright said:
I mean, when I replied to you, I meant in terms of the RPG angle we were discussing, since that's the part you bolded when you replied back and what I assumed you were pointing at. Obviously I can tell the big difference between the linearity and open-world aspect of one or another, that's something I've admitted as well. My whole reply came with the RPG part, which is why I quoted Vagrant Story, and why I assumed you were making a distinction for RPGs in regards of them being open world or not. EDIT: it's also why I pointed out the tutorial area. Because it makes you taste the RPG aspect of it, in terms of having to upgrade the hero and choose his path, and also experience wind-resistance buffs through food or clothes, even if the rest of the game makes this entirely optional. |
Well, my response was that whatever RPG's elements they both have, it really doesn't matter because the two games are separate with one being open world and the other linear. That means that whatever RPG elements BotW has, it isn't necessary to beat the game. In Zelda II, it absolutely is needed to beat the game. That is why the RPG part of the argument went that way. The tutorial area argument is a moot point since I already explained that since you can beat the game right after that area.