Vodacixi said:
Yeah, they should be able to fix the framerate thing. It doesn't seem caused by the hardware not being able to handle what's on screen. If that was the case, nothing could be done about it without lowering some technical assets. It looks like some problem with how the console handles some memory elements. The resolution though... I just don't know. I think we all agree that if BotW can be at least 640p portable and 810p when docked, XC2 should be able to hit a similar resolution (maybe a little lower... but definitely not 368p xD). But man... 368 it's SO LOW. Even if Monolith didn't have time to optimize the game... I don't know, it just seems too low. Maybe they really could not make it better xD |
BotW is a difficult reference point here. It was very technically ambitious for the WiiU, but it was ultimately still a WiiU game. XCX was also ambitious for its platform, and XC2 is a clear step up from that in most technical respects. It running bellow BotW isn't that unreasonable (even if i think BotW should run a bit better than it does). That said, i do think XC2 should be higher than it is. 720p in docked i can understand, even if i thought we'd at least get a variable up to 900p. 368p though... that's almost 4 times less than 720p. That makes no sense at all.
Vodacixi said: As long as you don't play in portable mode, the game as it is now looks pretty good. 720p doesn't sound too great on paper, but it actually looks great on TV, I promise. |
Unfortunately i think it's unlikely i'll agree, i tend to value image quality a lot more than most people. I've been playing at 4k on PC for 1.5+ years, so even 1080p irks me occasionally now if the AA isn't good