OTBWY said: If you can't separate them as a linear and open world game, then I don't know what to say. The second part is a reach and a nitpick. The first area serves as an intro and a tutorial. You can finish the game in 45 minutes including the intro. You still can't compare them. |
I mean, when I replied to you, I meant in terms of the RPG angle we were discussing, since that's the part you bolded when you replied back and what I assumed you were pointing at. Obviously I can tell the big difference between the linearity and open-world aspect of one or another, that's something I've admitted as well. My whole reply came with the RPG part, which is why I quoted Vagrant Story, and why I assumed you were making a distinction for RPGs in regards of them being open world or not.
EDIT: it's also why I pointed out the tutorial area. Because it makes you taste the RPG aspect of it, in terms of having to upgrade the hero and choose his path, and also experience wind-resistance buffs through food or clothes, even if the rest of the game makes this entirely optional.