Wright said:
Whether the games are linear or open world doesn't take away from a RPG feeling, in my opinion. As far as I've played, Vagrant Story for the PS1 is extremely linear, especially in comparison to other PS1 RPGs, but it's still a RPG by heart. Link's Adventure might be linear and Breath of the Wild might be entirely open, but I did feel a RPG vibe from both. Lesser on the later, but still. You're forced to upgrade once in BotW, as well as forced to undertake four shrines at the very start of the game, and learn how to use buffs/specific clothing for a certain area. You also have to take a small choice of what path to upgrade at the very start of the game because of the forced upgrade. I know, this is merely limited to the tutorial area of the game and does not strictly represent the rest of the experience, but just wanted to point it out. |
If you can't separate them as a linear and open world game, then I don't know what to say. The second part is a reach and a nitpick. The first area serves as an intro and a tutorial. You can finish the game in 45 minutes including the intro. You still can't compare them.