By using this site, you agree to our Privacy Policy and our Terms of Use. Close
OTBWY said:

No. For one single reason: In BotW you don't have to upgrade or anything else to beat the game, in Zelda II you absolutely do. You're basically comparing a true open world game to a linear one.

And besides, nothing really says you have to do the dungeons in BotW, unless you really want to. That also pretty much separates it more from Zelda II.

Whether the games are linear or open world doesn't take away from a RPG feeling, in my opinion. As far as I've played, Vagrant Story for the PS1 is extremely linear, especially in comparison to other PS1 RPGs, but it's still a RPG by heart. Link's Adventure might be linear and Breath of the Wild might be entirely open, but I did feel a RPG vibe from both. Lesser on the later, but still.

You're forced to upgrade once in BotW, as well as forced to undertake four shrines at the very start of the game, and learn how to use buffs/specific clothing for a certain area. You also have to take a small choice of what path to upgrade at the very start of the game because of the forced upgrade. I know, this is merely limited to the tutorial area of the game and does not strictly represent the rest of the experience, but just wanted to point it out.