Wright said:
And it doesn't strike you a similar case with Breath of the Wild? The game that features several equippable, upgradeable armors with different properties, items that buff your current status or properties, two different ways to upgrade your hero (hearts or stamina) and plenty of weaponry to use, with "legendary" items to be found, adding also massive looting, and coupled with being full of simple sidequests that gives you all kind of rewards? It's true that Link's Adventure was much much more lineal in that regard. But that game also featured random, unscripted encounters that also happen a lot in Breath of the Wild. I thought the comparison wasn't too far off, aside from the linearity issue. |
No. For one single reason: In BotW you don't have to upgrade or anything else to beat the game, in Zelda II you absolutely do. You're basically comparing a true open world game to a linear one.
And besides, nothing really says you have to do the dungeons in BotW, unless you really want to. That also pretty much separates it more from Zelda II.